Twitter
LinkedIn
This site (RSS)
Newsletter
Remote emulation has been a topic in digital preservation for a while. Several approaches to it have been explored and the feasibility of some stable prototype is pretty good. There are several different ways to achieve the separation into a server able to run the complex stuff and a rather simple client mostly limited to user in- and output. This concept of separation is used more and more often to run complex computer games over the network without requiring the installation and permanent updating of client software on the user’s side.